Fallout 4 Crafting Ammo Mod

Fallout 4 Crafting Ammo Mod Rating: 4,0/5 8444 reviews

Fallout 4 allows you to take on an American life after nuclear fallout, but instead of rescuing people, forming settlements, putting the Minutemen back together and finding your son, why not customize the experience to suit your needs? There are thousands of mods available for Bethesda's title and many of them share similar qualities to Skyrim counterparts.

We rounded up some of the best to get you started.

Fallout 4 Ammo Crafting Mod. If you prefer crafting ammunition in Fallout 4 instead of adding a batch file, there's a mod for that. Fallout 4 Ammo. Compatible with Crafting Workbenches. Crafting Workbenches is a mod that makes a duplicate ammo bench whereas this mod alters/fixes the existing one. If you want only one workbench, don't use the CW ammo add-on - just use my mod for ammo crafting. A compatible patch for Weapons Smith Extended is now available.

Another Life

Similar to how Alternative Life works in Skyrim, with this mod installed you regain control of your destiny .. or rather how it begins. You will be able to select from 36 different occupations, each dictating starting gear, faction relations, and more.

Armor and Weapon Keywords Community Resource (AWKCR)

Aside from the horrifically long name, this incredible mod allows for other mods to work some magic with a standardized framework for armor and weapons. Not only that but crafting menus, color and decals and slot usage are all affected, to help prevent conflicts. If you wish to add some more stuff for your character to use, you need this mod.

Armorsmith Extended

After installing AWKCR, you'll want to pick up Armorsmith Extended. This is a huge mod that does a bunch of things. It can allow for shirts and other wearables to be worn under armor — because who wears plated armor on the skin? — and even make it possible to wear bandannas and other accessories while rocking a helmet.

Other cool features include the ability to rename clothing and craft more item types.

Venturing out into the wasteland with only the companions Bethesda deems acceptable isn't much fun. There are a number of beasts that would make interesting followers, which is exactly what Beast Master unlocks. You will now be able to take a freaking Brahmin with you. Who doesn't want a friendly two-headed cow to take down some mutants?

Craftable Ammo

You can now craft ammo. Here's to never again running out of rounds mid-fight.

Darker Nights

Just like Skyrim, the nights in Fallout 4 are way too bright for my liking. And just like Skyrim, you can install a wonderful mod called Darker Nights, which — unsurprisingly — makes the nights darker. You have a choice of just how dark you wish the nights to become too for some flexibility.

DEF_UI

This mod not only allows for the customization of the HUD (health, XP, V.A.T and other elements) but also the inventory and storage screens. It achieves something similar to that of Sky UI in Skyrim, making it much easier to manage everything, especially with a keyboard and mouse.

Full Dialogue Interface

This mod allows you to see exactly what your character is going to say in response to NPCs. When in a conversation in Fallout 4, it can prove frustrating to realize that your character's voice lines differ from selections on the dialog wheel. This is what Full Dialogue Interface addresses.

You will now be able to immerse yourself, knowing exactly what you're getting into.

Homemaker

Homemaker (also known as Expanded Settlements) is a mod for settlement Gods. Ideal for the creative mind, this mod allows for the creation of larger buildings with ease, not to mention new build sets for unique styling of settlements and a massive amount of objects that can be placed at secured locations. If you're a fan of the settlement system, you need this mod.

Improved Map with Visible Roads

The in-game map is handy to get around, but it doesn't show roads, which are far more important in the early game and on harder difficulty settings. Improved Map with Visible Roads does exactly what the name implies. It improves the map and adds roads across the board so you know where the nearest winding route of concrete is located.

More Where That Came From

The radio makes for more pleasant long journeys and adventures. With More Where That Came From installed, you'll want to rely on fast travel less in order to enjoy the 111 lore-friendly tracks added to the list of songs available for playback. This mod, in particular, adds all the tracks to the Diamon Radio station.

True Storms

True Storms is an exceptional mod, by the same modder who made the similarly named mod for Skyrim. This mod adds new weather patterns, sounds, visual effects, and other configurable details that give the wasteland some variability when venturing out the front gate.

Unlimited Settlement Objects

This one removes the maximum number of objects that can be placed in any one settlement. Enough said.

Unofficial Fallout 4 Patch

Bethesda games need some fixing, even after official patches have been released by the company. The same authors of the unofficial Oblivion and Skyrim patches return with the Fallout 4 patch. Hundreds of gameplay, quest, NPC, object, text, and placement bugs and issues are addressed in the mod.

It's safe to use and shouldn't break the game unless you have a ton of mods, where incompatibility may exist.

Worthy mention

The Fallout 4 Script Extender (F4SE) deserves a callout in our list, even though it's not technically available through Nexus. This handy tool allows for the installation and running of more powerful mods that can take advantage of even deeper hooks into Fallout 4.

Agree with our list? Have some favorites of your own? Sound off in the comments.

Much faster 🔥🙌

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Fallout 4 has many weapons to choose from and you can modify all of them. Most weapons can have up to 6 different mods, with many choices in each category. You'll need high rank Gun Nut perks for the advanced mods, so keep that in mind when building your character.

I'm going to describe the mods available for each weapon category and what you need to make them. Don't forget to check the Fallout 4 Beginner Tips and Tricks for more guides!

This guide will go over everything about crafting weapon mods including:

  • Weapon Mod Crafting Basics - How to craft mods, perks needed, and examples of materials.
  • Advanced Weapon Mod Crafting - Each weapon category and the types of mods you can make for each.

Weapon Mod Crafting Basics

You need a weapon workbench to craft any mods for weapons. Luckily, there are many throughout the world and you can add them to your settlements.

Perks

If you plan on taking advantage of the weapon mod crafting system, there are multiple perks you need to keep an eye on.

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  • Gun Nut (Int 3) - This lets you craft mods for guns.
    • Rank 2 - Level 13
    • Rank 3 - Level 25
    • Rank 4 - Level 39
  • Blacksmith (Str 4) - This lets you craft melee weapon mods.
    • Rank 2 - Level 16
    • Rank 3 - Level 29
  • Science (Int 6) - This lets you craft high-tech mods.
    • Rank 2 - Level 17
    • Rank 3 - Level 28
    • Rank 4 - Level 41

You will also want 2 or more weapon damage perks, but these aren't required to craft anything. Melee and Heavy weapons are in Strength, Rifles are in Perception, and Automatic or Pistols are in Agility.

Materials

The materials needed depends on the gun, type, and mod. Every weapon mod needs Adhesive, so stock up. Below are examples of other materials you might need.

  • Metals, such as copper or aluminum.
  • Circuitry
  • Fiber Optics
  • Nuclear Material
  • Rubber
  • Glass
  • Oil

There are others, but it is best to check each weapon. I suggest grabbing nearly everything you come across while traveling because you can break it down into materials at a workshop. To do this, drop what you want to scrap, open the workshop menu, and highlight the item to scrap it.

Note: If you use an item during crafting instead of breaking it down for materials, you lose any extra materials that the item has that are not used in the recipe.

Advanced Weapon Mod Crafting

Most weapons have multiple types of mods in common, but each category has mods unique to that type. I'll list the types of mods you'll see in each gun type.

Classic Guns (Non-energy weapons like pistols or rifles)

  • Receiver - This affects the weight, damage, and rate of fire.
    • This is how you change a weapon between normal or automatic.
    • Some weapons can also change the ammo type in this category.
  • Barrel - This affects range, accuracy, and recoil.
    • Some give better hip-fire accuracy, while others improve accuracy when aiming down the sights.
  • Stock - This affects recoil and sometimes accuracy while aiming down the sights.
  • Magazine - This affects ammo capacity and reload speed.
  • Sights - This affects what you see when you aim down the sights.
    • You can add various scopes in this category, or improve the iron sights.
  • Muzzle - This is a miscellaneous category with few options.
    • You can add bayonets for better bash damage, improve recoil, or add a suppressor.

Energy Weapons

The barrel, stock, and sights work the same way, but the muzzle is different and capacitor replaces receiver.

  • Capacitor - This affects damage and can add burning damage over time.
  • Muzzle - This affects the way the beams shoot from the gun.
    • Beam Splitter - Splits the beam into multiple projectiles that cover a wider area.
    • Beam Focuser - Improves range, accuracy, and recoil.
    • Gyro Compensating Lens - Superior recoil, but reduced range.

Melee Weapons

  • Upgrade - Improves damage, adds bleeding damage over time, or armor piercing.

Special Weapons

These are weapons that all have unique upgrade options.

Fat Man

  • Launcher - Standard and MIRV.
    • MIRV is an experimental mod and you need both Gun Nut and Science at rank 4 to do this.

Missile Launcher

  • Barrel - This increases ammo capacity.
  • Sights - Adds scopes or the option to lock onto targets.
  • Muzzle - Adds bayonets or stabilizers to increase accuracy and recoil.

Minigun

  • Barrel - This affects damage, rate of fire, and accuracy.
  • Sights - Improves sighted accuracy.
  • Muzzle - Reduces range, but adds superior bash damage.

Flamer

  • Tank - Increases damage.
  • Barrel - Increases range.
  • Propellant Tank - Improves ammo capacity, but reduces range.
  • Nozzle - Improves damage, but reduces range.

That's it for my Fallout 4 Weapon Mod Crafting guide. Let me know if you have any questions or comments!